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This section describes the state machine implementation strategies and coding aspects for hierarchical state machines in c and c++ For those who don't know, a hierarchical state machine is basically a reorganization of the finite state machine so that each state becomes, in effect, its own fsm (though with the important exception that transitions are allowed to cross hierarchical levels so technically each inner fsm is not closed under transition and thus not a true f. Class toastoven with a hierarchical state machine used in the following examples of code generation
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Statesmith is a cross platform, free/open source tool for generating state machines in multiple programming languages It allows you to easily add hierarchical (hsm) or finite state machine (fsm) to your project The generated code is human readable, has zero dependencies and is suitable for use with tiny bare metal microcontrollers, video games, apps, web, computers.
This example shows how to generate hdl code for a subsystem that includes stateflow charts.
The state machine is defined using a basic json string, and includes convenience timers. Code generation tool written in python for c++ hierarchical state machines The basic idea is to design your state machine graphically in plantuml and then use the plantuml input file also as an input file for flohsm.py to generate c++ code. Hsmcpp is a c++ library providing implementation of state machine design pattern (also known as statecharts)